My final year University Project; Solo-Developing a polished Vertical slice in ~7 Months.​
Take control of Avery, as she fights her way out of her own mind.​
Role(s): Solo-Developed
Genre(s): Roguelike, Third-Person-Shooter, Narrative-Focused
Team Size: Solo-Developed






My first Unreal Engine project for my Solo-Dev module in my second year of University, Developed over ~10 Weeks​
Use your Ice form to gain momentum at the cost of control to clear great leaps.​
Role(s): Solo-Developed
Genre(s): 2D Platformer
Team Size: Solo-Developed





A 32 hour Game Jam organized and run by Ukie, with myself and two of my housemates.
Steal as much food as possible while protecting your ant soldiers.​
Role(s): Game and UI Designer, Programmer, UI and 3D Artist
Genre(s): Arcade
Team Size: 3





A 5 week Game-Jam in a team of 3 consisting of myself, and my two Composer/Sound Designer friends. ​
How long can you keep the reactor from its impending Meltdown?​
Role(s): Game and UI Designer, Programmer, UI Artist
Genre(s): Arcade
Team Size: 3


