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   My final year University Project; Solo-Developing a polished Vertical slice in ~7 Months.​

   Take control of Avery, as she fights her way out of her own mind.​

Role(s): Solo-Developed

Genre(s): Roguelike, Third-Person-Shooter, Narrative-Focused
Team Size: Solo-Developed

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   My first Unreal Engine project for my Solo-Dev module in my second year of University, Developed over ~10 Weeks​

   Use your Ice form to gain momentum at the cost of control to clear great leaps.​

Role(s): Solo-Developed

Genre(s): 2D Platformer

Team Size: Solo-Developed

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   A 32 hour Game Jam organized and run by Ukie, with myself and two of my housemates. 
   Steal as much food as possible while protecting your ant soldiers.
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Role(s): Game and UI Designer, Programmer, UI and 3D Artist

Genre(s): Arcade

Team Size: 3

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   A 5 week Game-Jam in a team of 3 consisting of myself, and my two Composer/Sound Designer friends. â€‹

   How long can you keep the reactor from its impending Meltdown?​

Role(s): Game and UI Designer, Programmer, UI Artist

Genre(s): Arcade

Team Size: 3

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Follow me:

  • itch-io
  • Twitter
  • LinkedIn
  • Youtube
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