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​​Role(s)- Design, Programming, 3D-Artist

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Genre(s)- Arcade

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Team Size-  3

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Engine- 

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Additional Tools used- 

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Play Here:
 
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   I made Pic-Nickers as part of Ukie's 32 hour Game Jam for University Students, along with my two housemates who specialize in audio.

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   I handled the Programming for the Project using Unreal's Blueprint Programming, as well as helping create the concept / Design and creating a couple of simple 3D models. I worked with several features of Unreal Engine I had previously not before; including Spline paths.

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   This was the most incredibly well-organised Game Jam I have taken part in- and although we were not selected as one of the three winners among the 56 Teams participating, I had so much fun on it.

   It was a great opportunity working with 2 of the 3 of the Developers I am starting an independent Studio with. 

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