Role(s)- Design, Programming, 3D-Artist
Genre(s)- Arcade
Team Size- 3
Engine-
Additional Tools used-





Play Here:
I made Pic-Nickers as part of Ukie's 32 hour Game Jam for University Students, along with my two housemates who specialize in audio.
I handled the Programming for the Project using Unreal's Blueprint Programming, as well as helping create the concept / Design and creating a couple of simple 3D models. I worked with several features of Unreal Engine I had previously not before; including Spline paths.
This was the most incredibly well-organised Game Jam I have taken part in- and although we were not selected as one of the three winners among the 56 Teams participating, I had so much fun on it.
It was a great opportunity working with 2 of the 3 of the Developers I am starting an independent Studio with.


