Role(s)- Solo-Developed
Genre(s)- Roguelike, Third-Person-Shooter, Narrative-Focused
Team Size- Solo-Developed
Engine-
Additional Tools used-





Wake Up is my final-year University Project. Pretty much entirely solo-developed by myself (besides a little help from a Composer / Sound Designer); Wake Up is a Roguelike Third-Person Shooter with procedurally generated Dungeons.
The USP of Wake Up is its progression system- the chances in % for 'Combat', 'Shop' and 'Event' encounters are displayed, and the Player can choose to spend currency to weight these up and down in their favor- however that is currency they could spend on items / healing.
Enemies get stronger with EVERY encounter, and a certain amount of Combat encounters are required to reach each boss, so Players must choose wisely how they spend their money, and if weighting the encounter chances is worth it.
Wake Up is the most ambitious Project I have worked on to date, especially considering it was a Solo-Devved Project. I pushed myself to do more than I thought I could, and I succeeded. I wasn't sure if I'd be able to get all the core mechanics in on a decent level, but by January I'd almost surpassed that.
Read The Dev-Blog to learn more!
Play Here:
Read The Dev-Blog





