​​Role(s)- Solo-Developed​
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Genre(s)- Roguelike, Third-Person-Shooter, Narrative-Focused​
Team Size- Solo-Developed
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Engine-
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Additional Tools used-
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Wake Up is my final-year University Project. Pretty much entirely solo-developed by myself (besides a little help from a Composer / Sound Designer); Wake Up is a Roguelike Third-Person Shooter with procedurally generated Dungeons.
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The USP of Wake Up is its progression system- the chances in % for 'Combat', 'Shop' and 'Event' encounters are displayed, and the Player can choose to spend currency to weight these up and down in their favor- however that is currency they could spend on items / healing.
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Enemies get stronger with EVERY encounter, and a certain amount of Combat encounters are required to reach each boss, so Players must choose wisely how they spend their money, and if weighting the encounter chances is worth it.
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Wake Up is the most ambitious Project I have worked on to date, especially considering it was a Solo-Devved Project. I pushed myself to do more than I thought I could, and I succeeded. I wasn't sure if I'd be able to get all the core mechanics in on a decent level, but by January I'd almost surpassed that.
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Read The Dev-Blog​​ to learn more!
Play Here:
Read The Dev-Blog





