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​​Role(s)- Game and UI Designer, Programmer, UI Artist

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Genre(s)- Arcade​

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Team Size-  3

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Engine- 

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Additional Tools used- â€‹

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   'Meltdown' was created as a 5 Week Game Jam by myself and two Composers. It is an Arcade-Style Game where the player must survive as long as possible by completing a barrage of simple tasks which become more and more frequent.

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Design

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   Meltdown's gameplay Design is quite simple, as expected of an Arcade-style Game; the game can be played just using the mouse, as the Player interacts with the game by clicking on various buttons / keypads.

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   The core Gameplay loop is that tasks activate at random intervals within a window of time (said window becoming shorter as the Player Survives longer); tasks being active builds up the 'Meltdown Metre', which when full, will cause a Game Over.

   Resolving a task, along with stopping the buildup of Meltdown, further reduces the gauge a little, so that quick Players can keep their metre down without having to instantaneously stop any active tasks. 

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Programming

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   Between the beginning and end of this Game Jam marked my progression from still feeling like a relative beginner in Unreal, to feeling more confident in my skill with the Engine. 

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   Although there were multiple points throughout the five weeks where I could not work on the Game; this was the first Project where I felt able to solve complex issues within Unreal without outside help. 
   

Play Here:
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