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Wake Up Devlog Week 17

  • Writer: Tristan Atkinson
    Tristan Atkinson
  • Jan 13
  • 1 min read

Updated: Apr 20

I spent this week fixing an issue with the Dialogue system where the dialogue would rewrite itself, as well as implementing a new Boss: ‘The Charger’. I wanted this boss to be more melee-focussed than the others. Every 7 seconds, it will charge in a straight line towards the player until it hits a wall, when it will reorient itself towards the player and charge again. When this runs out (after 7 seconds) it will chase the player and attempt to hit them with close-range melee attacks until the charge attack charges after another 7 seconds.


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