Wake Up Devlog Week 16
- Tristan Atkinson
- Jan 6
- 1 min read
Updated: Apr 20
This week, I planned to implement more Combat Encounter rooms and enemies. I created the ‘High Gunner’ and ‘Lesser Letch’. The lesser letch is similar to the regular letch, with lower HP and DMG but higher speed. The High-Gunner is a flying enemy which has a fast fire rate on its projectiles, with the drawback of going on an overheat cooldown after firing for a couple of seconds.
In terms of Rooms, I added an ‘Upgrade Room’ which spawns a free item for the Player to pick up.
Commentaires