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Wake Up Devlog Week 16

  • Writer: Tristan Atkinson
    Tristan Atkinson
  • Jan 6
  • 1 min read

Updated: Apr 20

This week, I planned to implement more Combat Encounter rooms and enemies. I created the ‘High Gunner’ and ‘Lesser Letch’. The lesser letch is similar to the regular letch, with lower HP and DMG but higher speed. The High-Gunner is a flying enemy which has a fast fire rate on its projectiles, with the drawback of going on an overheat cooldown after firing for a couple of seconds.


In terms of Rooms, I added an ‘Upgrade Room’ which spawns a free item for the Player to pick up.


                                                                                                                             Next Week

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