top of page
Search

Wake Up Devlog Post-Mortem

  • Writer: Tristan Atkinson
    Tristan Atkinson
  • Apr 20
  • 2 min read

Updated: Apr 20

Overall, I think that in terms of mechanics and systems- I achieved what I set out to do for this vertical slice. I set myself an ambitious goal for this Project, and got all of the systems working on a decent level. I even managed to implement interactive Audio into it.

However- I think an area I failed in for this Project was the Art: particularly the Character art of the Player and Enemies. The Enemy Asset pack looks good but doesn’t really fit the Game.

In the case of the Player- the models look okay, but the animations REALLY bring it down. Using mixamo is fine for basic placeholders, but you won’t be able to find specific animations which feel good with specific attacks. Furthermore, of all the jump animations I could find, none of them worked well with my jump- they all had some kind of wind-up which looks very bad with the instantaneous nature of the jump in Wake Up.

My biggest regret is not having enough time to get fitting animations for the Project- and is something I will work to rectify after submission for future releases so that the Game looks better on my Portfolio.


I think of the three Player Classes I implemented- the Lust and Wrath classes are a little basic compared to each of the Classes I designed thereafter. While I did manage to implement the Bearer of Ambition- the Bearer of Envy, Bearer of Compassion, and Avatar of Wrath classes that I designed within the later stages of the Project were FAR more interesting, and I wish I could have implemented them in the time I had.


In terms of Project Management, I think the main hiccup I had with it was to do with burnout and lack of consideration for workload from my other Uni assignments. HAd i Given myself a Proper break over the Winter, and taken into account my other assignments, as well as working on them more vigilantly within the first term, I think I could have been far more productive during the latter months of development.


                                                                                                                           

Comments


Follow me:

  • itch-io
  • Twitter
  • LinkedIn
  • Youtube
bottom of page