Wake Up Devlog Week 8
- Tristan Atkinson
- Nov 11, 2024
- 1 min read
Updated: Apr 20
This Week, I had planned to Work on Designing different Enemy types and implementing them in the Game. However, dissertation work and poor management of mental health led to me feeling incredibly burnt out this week; I found it incredibly difficult to do the creative work required to Design a multitude of Enemies.
Since I had made up a lot of time recently, and was much further ahead at this point than I thought I’d be, I decided to take this week to take a break from my Project so I can return refreshed and ready to fully tackle this sprint.
To this end, I extended my eighth sprint to be a 2 Week Sprint. I spent some time this week researching enemies in other Roguelike Games and planning potential enemies to implement over the next week, and potential methods to create their behaviour.
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