Exteriors Devlog Week 10
- Tristan Atkinson
- Dec 3, 2023
- 2 min read
This week started without a Sprint meeting again. Even more so than last week, our development resembled more of a mad scramble to fix bugs and get the game to a working standard rather than an Agile process. Carrying out Sprint meetings and other Agile protocols would have allowed our Project Lead to more easily, calmly and clearly delegate tasks and made this week less stressful than it needed to be.
Unfortunately, in this last week most of what needed doing was bug fixing and implementation in the build. Since I am more experienced with C++ than C# and more experienced in Unreal Engine than Unity; I was not much help and the programmers didn’t have the time to teach me their implementation process in depth, so I was not able to help much this week which was frustrating.
It cemented that I need to build a more solid understanding of the Unity engine in the future, as it is a popular engine used by indie developers that I must familiarise myself with as well as Unreal Engine to be a useful asset in the development process of a wider variety of Indie Games.
In hindsight, I should’ve dedicated more time to learning Unity and C# rather than Blender. Although I was able to help out our overencumbered art team and learn valuable skills I can use and build upon in future projects, spending more time familiarising myself with Unity would have allowed me to help out in this week and Week 9 where it was really needed. I neglected this as I had simultaneously been learning how to develop with Unreal Engine 5 for my solo Design project- however over the following months I now understand I must dedicate time to being at least somewhat proficient in both.
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