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Wake Up Devlog Week 6
At the start of this week, I was beginning to have doubts about my item design. Looking at them critically, I began to suspect I could...
Tristan Atkinson
Oct 28, 20244 min read
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Wake Up Devlog Week 5
The first thing I noticed this week is that ‘Monday.com’ (the site I was using for my Gantt chart until now) was using a pro trial which...
Tristan Atkinson
Oct 21, 20245 min read
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Wake Up Devlog Week 4
At the beginning of week 4, I began to create the basic logic for my Dungeon Generation. The Video I found at the end of week 3 turned...
Tristan Atkinson
Oct 14, 20242 min read
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Wake Up Devlog Week 3
My goal for this week was to Define the Scope for my Game more clearly and make a Gantt Chart timeline, add missing details from the...
Tristan Atkinson
Oct 7, 20243 min read
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Wake Up Devlog Week 2
After building a more solid understanding of my Game last week, I decided to focus on getting some of the basic combat system sorted this...
Tristan Atkinson
Sep 30, 20245 min read
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Wake Up Devlog Week 1
I began my first week of Development by creating a trello board to organise my development, and work in line with Agile Methodology. This...
Tristan Atkinson
Sep 23, 20245 min read
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Wake Up Devlog- Leadup to Week 1
During the week leading up to the introductory lecture for my 603, I had a couple of ideas for what Game I could develop. The first of...
Tristan Atkinson
Sep 16, 20242 min read
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Exteriors Devlog- Razer Store Event and Final Retrospective
Overall, I can’t say I'm particularly proud of the Game’s mechanical Design. The few microgames we managed to implement were incredibly...
Tristan Atkinson
Dec 10, 20231 min read
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Exteriors Devlog Week 10
This week started without a Sprint meeting again. Even more so than last week, our development resembled more of a mad scramble to fix...
Tristan Atkinson
Dec 3, 20232 min read
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Exteriors Devlog Week 9
This week started without a Sprint meeting and task assignment was relatively sporadic. I feel like this approach which carried into...
Tristan Atkinson
Nov 26, 20232 min read
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Exteriors Devlog Week 8
We started this week with a premature post-mortem of our development. We did this now as we had recently been experiencing various issues...
Tristan Atkinson
Nov 19, 20232 min read
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Exteriors Devlog Week 7
Collectively, a large portion of the team also decided on the day of our scrum meeting that we would confront our project lead about the...
Tristan Atkinson
Nov 12, 20232 min read
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Exteriors Devlog Week 6
Similarly to last week, I spent week 6 helping our art team meet the demand for art assets. Our Sprint meeting was brief and mainly...
Tristan Atkinson
Nov 5, 20232 min read
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Exteriors Devlog- Reading Week
This Sprint meeting was done over a voice call, and was far briefer than the others. I was assigned the task of making a couple of assets...
Tristan Atkinson
Oct 29, 20231 min read
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Exteriors Devlog Week 5
During the sprint I was assigned the Task of implementing the Bedroom assets into the current game build. At this point, we had a build...
Tristan Atkinson
Oct 22, 20231 min read
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Exteriors Devlog Week 4
In our Week 4 Sprint Meeting our Project Lead addressed the issue of Tasks not being delegated properly. However, even so, our Team has a...
Tristan Atkinson
Oct 15, 20231 min read
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Exteriors Devlog Week 3
Unfortunately, our MVP was not met by the deadline near the end of week 3. Following this, the plan for an iterative process wasn’t...
Tristan Atkinson
Oct 8, 20232 min read
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Exteriors Devlog Week 2
During week 2 I began to have some concerns about how the structure of development was shaping up- the work each team was doing,...
Tristan Atkinson
Oct 1, 20232 min read
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Exteriors Devlog Week 1
We began the first week discussing ideas for games. The two prevalent ideas were… A raunchy ‘Conker’s Bad Fur Day’-esque side scroller...
Tristan Atkinson
Sep 24, 20232 min read
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