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Wake Up Devlog Week 6
At the start of this week, I was beginning to have doubts about my item design. Looking at them critically, I began to suspect I could...
Tristan Atkinson
Oct 28, 20244 min read


Wake Up Devlog Week 5
The first thing I noticed this week is that ‘Monday.com’ (the site I was using for my Gantt chart until now) was using a pro trial which...
Tristan Atkinson
Oct 20, 20245 min read


Wake Up Devlog Week 4
At the beginning of week 4, I began to create the basic logic for my Dungeon Generation. The Video I found at the end of week 3 turned...
Tristan Atkinson
Oct 13, 20242 min read


Wake Up Devlog Week 3
My goal for this week was to Define the Scope for my Game more clearly and make a Gantt Chart timeline, add missing details from the...
Tristan Atkinson
Oct 7, 20243 min read


Wake Up Devlog Week 2
After building a more solid understanding of my Game last week, I decided to focus on getting some of the basic combat system sorted this...
Tristan Atkinson
Sep 29, 20245 min read


Wake Up Devlog Week 1
I began my first week of Development by creating a trello board to organise my development, and work in line with Agile Methodology. This...
Tristan Atkinson
Sep 22, 20245 min read


Wake Up Devlog- Leadup to Week 1
During the week leading up to the introductory lecture for my 603, I had a couple of ideas for what Game I could develop. The first of...
Tristan Atkinson
Sep 15, 20242 min read


Exteriors Devlog- Razer Store Event and Final Retrospective
Overall, I can’t say I'm particularly proud of the Game’s mechanical Design. The few microgames we managed to implement were incredibly...
Tristan Atkinson
Dec 10, 20231 min read


Exteriors Devlog Week 10
This week started without a Sprint meeting again. Even more so than last week, our development resembled more of a mad scramble to fix...
Tristan Atkinson
Dec 3, 20232 min read


Exteriors Devlog Week 9
This week started without a Sprint meeting and task assignment was relatively sporadic. I feel like this approach which carried into...
Tristan Atkinson
Nov 26, 20232 min read


Exteriors Devlog Week 8
We started this week with a premature post-mortem of our development. We did this now as we had recently been experiencing various issues...
Tristan Atkinson
Nov 19, 20232 min read


Exteriors Devlog Week 7
Collectively, a large portion of the team also decided on the day of our scrum meeting that we would confront our project lead about the...
Tristan Atkinson
Nov 12, 20232 min read


Exteriors Devlog Week 6
Similarly to last week, I spent week 6 helping our art team meet the demand for art assets. Our Sprint meeting was brief and mainly...
Tristan Atkinson
Nov 5, 20232 min read


Exteriors Devlog- Reading Week
This Sprint meeting was done over a voice call, and was far briefer than the others. I was assigned the task of making a couple of assets...
Tristan Atkinson
Oct 28, 20231 min read


Exteriors Devlog Week 5
During the sprint I was assigned the Task of implementing the Bedroom assets into the current game build. At this point, we had a build...
Tristan Atkinson
Oct 21, 20231 min read


Exteriors Devlog Week 4
In our Week 4 Sprint Meeting our Project Lead addressed the issue of Tasks not being delegated properly. However, even so, our Team has a...
Tristan Atkinson
Oct 14, 20231 min read


Exteriors Devlog Week 3
Unfortunately, our MVP was not met by the deadline near the end of week 3. Following this, the plan for an iterative process wasn’t...
Tristan Atkinson
Oct 7, 20232 min read


Exteriors Devlog Week 2
During week 2 I began to have some concerns about how the structure of development was shaping up- the work each team was doing,...
Tristan Atkinson
Sep 30, 20232 min read


Exteriors Devlog Week 1
We began the first week discussing ideas for games. The two prevalent ideas were… A raunchy ‘Conker’s Bad Fur Day’-esque side scroller...
Tristan Atkinson
Sep 23, 20232 min read
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