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Wake Up


Wake Up Devlog Week 6
At the start of this week, I was beginning to have doubts about my item design. Looking at them critically, I began to suspect I could...
Tristan Atkinson
Oct 28, 20244 min read
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Wake Up Devlog Week 5
The first thing I noticed this week is that ‘Monday.com’ (the site I was using for my Gantt chart until now) was using a pro trial which...
Tristan Atkinson
Oct 21, 20245 min read
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Wake Up Devlog Week 4
At the beginning of week 4, I began to create the basic logic for my Dungeon Generation. The Video I found at the end of week 3 turned...
Tristan Atkinson
Oct 14, 20242 min read
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Wake Up Devlog Week 3
My goal for this week was to Define the Scope for my Game more clearly and make a Gantt Chart timeline, add missing details from the...
Tristan Atkinson
Oct 7, 20243 min read
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Wake Up Devlog Week 2
After building a more solid understanding of my Game last week, I decided to focus on getting some of the basic combat system sorted this...
Tristan Atkinson
Sep 30, 20245 min read
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Wake Up Devlog Week 1
I began my first week of Development by creating a trello board to organise my development, and work in line with Agile Methodology. This...
Tristan Atkinson
Sep 23, 20245 min read
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Wake Up Devlog- Leadup to Week 1
During the week leading up to the introductory lecture for my 603, I had a couple of ideas for what Game I could develop. The first of...
Tristan Atkinson
Sep 16, 20242 min read
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