Game Library
Follow my Journey towards making actually good Games!
CHECK OUR MY ITCH.IO- https://tratkinson.itch.io
(University Year 2 Term 2 Group Design AAA Development Project- 2024)
Role: Project Lead, Programmer, Sound Effects
Between 15/01/2024-22/04/2024, I was the Project Lead for a University Group Project, where me and 8 other Designers worked on a vertical slice prototype for a third-person shooter called 'Goblin on a Spaceship'. Beyond leading the Project, I also contributed as a Programmer and by making Sound Effects.
(University Year 2 Term 2 Group AAA Development Project- 2024)
Role: Narrative Designer
Between 17/01/2024 - 22/04/2024, I worked as a Narrative Designer on 'Circuit Breaker'; a University Group Project of 23 people meant to simulate working in a AAA environment. I created the lore and prospective plot the Game will follow, as well as contributing to script-writing and Voice-Direction.


(University Year 2 Term 1 Individual Indie Design Project- 2023)
Role: (Solo Project)
Between 21/09/2023 - 10/12/2023, I solo-deved a project over 12 Weeks for an individual University assignment in Unreal Engine 5. Slip and Slime is a 2D platformer with an emphasis on slipperiness and high-velocity. I had a lot of fun learning Unreal Engine and creating art assets for this project- it cemented my preference to primarily focus on Unreal Engine over Unity for future Projects.
(University Year 2 Term 1 Group Indie Development Project- 2023)
Role: Game Designer / Narrative Designer / Level Designer / 3D Artist
Between 18/09/2023 - 10/12/2023, I was involved in 'Exteriors'; a University Group Project of 12 people meant to simulate working in an Indie Environment for 12 Weeks. I was involved with several aspects of design (Gameplay, Script Writing etc.) and contributed several 3D art assets and UV mappings as well as some animation.


(Global Game Jam 48 hour Game Jam- 2023)
Role: Game Designer / Level Designer
Between 03/02/2023-05/02/2023, I was involved in the Global Game Jam, as a Game / Level Designer for 'Osmosis':
Control a crowd of water droplets simultaneously, as they try to climb up through the roots to the top of the tree.
Osmosis was the first Game Jam Game I took part in- and although stressful due to the 48 hour time limit, I had a great time. It was this project that gave me the wakeup call I needed to realise I needed to become far more acquainted with programming and implementation in a Game Engine, as well as other development skills (Art, Audio) to act as an effective Designer